![]() ![]() Now, if your combat area is too small, it won't even show up. If you wanted locks instead of the no capture icons, those can also be replaced. Change back to PAC and EU flags and then re-run the tool to create the other modes. For instance, to do Titan menumap with titans you would have to replace the CPs with titans for the Eu and PAC flags and then run the problem. It is possible to replace any of the icons, but not just for specific modes. I don't think it would be too hard to disable it in the code.Ģ142 has Titan and other different game modes which use different icons. The out of bounds overlay can be replaced.Ģ142 does not have the mini-map that shows the relation of the combat area to the entire map. Now 2142 maps use a little different format which should not be too difficult to get the tool to accomodate:Ģ142 use a yellow out of bounds instead of the red used by BF2. Basically, whatever is there will be used. The tool parses the map's info folder for the map size and teams, as well as the game mode folder and will create an menumap for each gamemode to include the 48 mode used in BF2412. Here are the resized versions to play around with BF2142: He BF2142 flags have to be resized to 72 x 72 to work. Having a lot of fun playing around with this great tool. Just modify or replace CombatArea.dds in maps\areas. This image would be pasted on top of the generated info maps. In maps\areas, modify or replace a cover.dds. You can use this as a reference.Ģ.Use a custom cover to the infomap(such as a grid or your logo). psd template(created in Adobe Photoshop CS6) is provided inside maps\flags. (2)Create a miniMap_CP.tga in this folder with your team's flag. (1)In maps\flags, create a folder whose name is your custom team name. If you have custom team in the map, do the following: I've included all vBF2 and xpack teams in this tool. Requirement for levels: The levels must be unzipped(that's to say, can be loaded in BF2Editor).The info ,Hud and Gamemodes folder must be present, as well as n and n. ![]() Type a map name to generate info map for it, or Type "all" to generate for all maps.įor BF2142, run generateInfomaps_2142.py with python.exe, or use run_2142.bat. Run generateInfomaps.py with python.exe, or use run.bat. Note that this tool is not loaded in game, so after infomap generation you can delete the folder. Create a new folder "infomap" into your mod's python folder, and copy everything into this folder. After installing python, you can run install_pillow.bat to install pillow via pip.Ģ. ControlPoints with 'ObjectTemplate.showOnMinimap 0' do not show in the generated info image.ġ. Added 'ObjectTemplate.showOnMinimap' support. Fixed issues when controlpoint images overlaps with each other.(Thanks Dnamro for his experiments!)ģ. Added support for bf2142 levels, including supplyLine and Titan mode.Ģ. I've also created a repository on github( ), so feel free to report an issue/create a pull request if you find some bug/made some changes.ġ. The source code is visible and you're free to use and modify it. This is a simple tool to generate vBF2 style and BF2142 style info images for your customized levels. VBF2 style
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